PROTOCOL_04
ESTRI MATRIX
The estri react differently depending on whether the card is attacking or defending, and they always react differently when clashing against one type of estro versus another. Bonuses/maluses not tied to dice refer to the TOT value.
BONUS_MALUS_MATRIX
Row = attacker, column = defender. The bonus/malus applies only to the attacker's TOT. Click a cell for details.
| ATK \ DEF | ARDO | GRANITO | ARMONIO | ILLUSIO | MANPO |
|---|---|---|---|---|---|
| ARDO | 0 | +2 | +10 | -5 | -10 |
| GRANITO | -2 | 0 | +2 | +5 | +10 |
| ARMONIO | -10 | -2 | 0 | +10 | +5 |
| ILLUSIO | +10 | -10 | +5 | 0 | +2 |
| MANPO | +5 | +2 | -2 | +10 | 0 |
D6_DICE_BONUS
When entering the battle phase, both the attacker and the defender roll a 6-sided die. If the result matches their own estro, +5 to their respective base values.
D6_DICE_SIMULATOR
Click the die to roll
COMBAT_EXAMPLE — OZOK ATTACKS THOFA
From PDF p.12: full example with estro bonuses, dice and TOT calculation.

Ozok
ARDO — TOT 72
ATK 16 | DEF 19 | HEL 13 | DEX 5 | MAP 19

Thofa
ILLUSIO — TOT 76
ATK 15 | DEF 11 | HEL 12 | DEX 28 | MAP 10